package com.gdkj.params.game;

import lombok.Data;

import javax.validation.constraints.Min;
import javax.validation.constraints.NotNull;

@Data
public class WolfKillRoomConfig {

    /**
     * 预扣除银豆数量
     */
    @NotNull(message = "预扣除银豆数量为必传参数")
    @Min(value = 0, message = "预扣除银豆数量必须为整数")
    private Integer preDeductAmount;

    /**
     * 好人胜利获得银豆数量
     */
    @NotNull(message = "好人胜利获得银豆数量为必传参数")
    @Min(value = 0, message = "好人胜利获得银豆数量必须为整数")
    private Integer goodPeopleWinGetAmount;

    /**
     * 狼人胜利获得银豆数量
     */
    @NotNull(message = "狼人胜利获得银豆数量为必传参数")
    @Min(value = 0, message = "狼人胜利获得银豆数量必须为整数")
    private Integer wolfManWinGetAmount;

    /**
     * 好人失败扣除银豆数量
     */
    @NotNull(message = "好人失败扣除银豆数量为必传参数")
    @Min(value = 0, message = "好人失败扣除银豆数量必须为整数")
    private Integer goodPeopleFailDeductAmount;

    /**
     * 狼人失败扣除银豆数量
     */
    @NotNull(message = "狼人失败扣除银豆数量为必传参数")
    @Min(value = 0, message = "狼人失败扣除银豆数量必须为整数")
    private Integer wolfManFailDeductAmount;

    /**
     * 每日完成一局获取的银豆数量
     */
    @NotNull(message = "每日完成一局获取的银豆数量为必传参数")
    @Min(value = 0, message = "每日完成一局获取的银豆数量必须为整数")
    private Integer everyDayCompleteOneTimeGetAmount;

    /**
     * 每日狼人首胜获取的银豆数量
     */
    @NotNull(message = "每日狼人首胜获取的银豆数量为必传参数")
    @Min(value = 0, message = "每日狼人首胜获取的银豆数量必须为整数")
    private Integer everyDayWolfManFirstWinGetAmount;

    /**
     * 连胜3局获取的银豆数量
     */
    @NotNull(message = "连胜3局获取的银豆数量为必传参数")
    @Min(value = 0, message = "连胜3局获取的银豆数量必须为整数")
    private Integer continueThreeTimesWinGetAmount;
}